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Epic’s Mark Rein Talks Android, iOS, and PlayStation Vita


Posted on July 18th, by raymond padilla in iPhone, Mobile Tech, Today's Specials, Videogames. No Comments

Epic Games’ vice president Mark Rein recently spoke with Game Network about a wide variety of topics. The section on mobile gaming was particularly interesting. As I noted in December 2009, Unreal Engine 3 on iOS was a huge step for smartphone gaming. Since then, Epic and Chair Entertainment have had one of the biggest iOS hits ever with Infinity Blade. It was interesting to hear what he had to say about iOS, Android, and PlayStation Vita gaming. Check it out:

iOS is certainly part of Epic’s future. Our recent iOS game, Infinity Blade, has already earned us over $10 million in its first six months and hammers home the notion that iOS users are ready for the kind of high-production value games that Unreal Engine 3 is uniquely qualified to produce on iOS. Our engine is also available on Android and one of our licensees — Trendy Entertainment — holds the distinction of having the first-ever game certified for Android’s Honeycomb tablet release with Dungeon Defenders. They were also demoed on Sony Ericsson’s Xperia Play (aka the “PlayStation phone”) and we showed them onstage at the Tokyo reveal event for Sony’s next-gen portable, the PSVita. Epic and Unreal Engine 3 are already big players in the mobile and handheld space.

Epic’s Unreal Engine is already dominant in the console gaming world. It looks like the company is on its way to having similar success on numerous mobile platforms. While that’s nice for Epic, it also mean better looking games for you and me. I have no doubt that Unreal Engine will succeed on iOS and PS Vita. Android developers have a bunch of other problems to worry about, but I’m sure Unreal Engine will help a few of them make great games too. While Gears of War is still the company’s prime franchise, it’s clear that Epic sees how important the mobile market will be in the near future.

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