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DICE 2012 Speakers: Itagaki, Hilleman, Ballard, and More


Posted on October 19th, by raymond padilla in Game Developers. 1 Comment

DICE logo generic DICE 2012 Speakers: Itagaki, Hilleman, Ballard, and More

The Academy of Interactive Arts & Sciences has revealed the first batch of speakers for its DICE 2012 Summit. As many of you know, DICE is my favorite event in the videogame business. It’s a relatively small gathering of gaming’s top creators, gaming’s top executives, a few people from outside the industry (oceanographers, movie directors), and idiots like me. The first speakers announced for DICE 2012 are fantastic. Check out their bios from the press release:

  • Tomonobu Itagaki, co-founder and CTO, Valhalla Games Studios Co., Ltd., world-renowned game designer who created the game franchises Dead or Alive the next gen Ninja Gaiden and the forthcoming Devil’s Third to be published by THQ, will be speaking on “What We Talk About When We Talk About Games”
  • Richard Hilleman, Chief Creative Director, Electronic Arts, will be speaking on “Games as Language”
  • Glen Ballard, president, Augury, Six-Time Grammy Award winner and Oscar-nominated producer/songwriter and arranger will be speaking on “Greater Than The Sum: The Miracle of Collaboration”
  • Isaac C. Gilmore, managing partner, 3SJ Tactical Solutions, previously a non-commissioned officer in the United States Navy where he was a member of SEAL Team 7

I’ve met Itagaki several times and enjoy hanging out with him. It’ll be cool seeing him again at DICE 2012 and hopefully we can do another interview where we’re both wearing sunglasses. Hileman is awesome; he’s one of those mad geniuses in the videogame business that makes me feel really stupid. I’m really looking forward to hearing what Glen Ballard has to say. Hopefully I’ll get the opportunity to ask him about the incredible music acts he’s worked with. I’m going to keep away from Gilmore though. I’m scared of SEALs.

Anyway, let me know what you think of the first speakers announced for DICE 2012. If you have time, please leave some questions you’d like me to ask. If I have the opportunity to interview any of these guys, I’ll try to slip them in (giving you credit, naturally).





  • BigBlak

    Ask Itagaki why he rocks the shades, I think more people ought to do that. Really though, I love all the games he and his teams create, why is Ninja Gaiden so damn hard, can he make any comments on the new DoA or NG, and lastly, how does he feel about developing on both the PS3 and Xbox 360? I mean DoA and NG still look pretty damn good for being old games on the 360, I think thats amazing.