Tag: Coffee Talk
My friends were arguing about Limbo for Xbox Live over the weekend. They all agreed that it’s a clever game with a fantastic art style, but they differed on whether it’s worth 1,200 Microsoft Points ($15). I haven’t played the game yet, so I was a curious and impartial observer (like Switzerland…but without the chocolate and yodeling). It was a fun argument to watch because both sides were sure they were right. One argued that it’s a unique experience that’s so different from anything else on Xbox Live. The other argued that it was simply too expensive for a three-hour game with low replay value.
The Halo: Reach special edition Xbox 360 has me thinking about limited edition consoles again. Specifically, I was wondering about the kind of consoles you ladies and gents can dream up. If you could design your own special edition console, what game would it be for? What would it look like?
I’ve been doing a piss poor job of keeping up with Comic-Con 2010 news. Part of it is because I’ve been busy with another project and part of it is because I’m jealous of all my friends at the show, causing me to ignore its existence. I’m digging that Joss Whedon will be directing The Avengers movie, but I’m dying to hear more details about Green Lantern (even though I’m convinced that his costume was inspired by a rotten piece of salmon nigiri). A bunch of my friends have been raving about the Tron Legacy trailer, while others are hyped on DC Universe Online (videos of both are below)!
RPadholic Big Blak posted some interesting and uncommon thoughts on Final Fantasy VII. He loves the game, but admits that he overrated it because of nostalgia. My problem with most “FFVII apologists” is that they can’t admit that. Some games are remembered fondly simply because they were played at the right time and at the right place.
EA recently announced a slew of interesting games, including Maxis’ Darkspore. While this action-RPG looks pretty cool, a lot of my journalist friends were ripping on its name. You can imagine some of the jokes, right? They came up with stuff like Dark Tiger Woods PGA Tour, Dark Hasbro Family Game Night, Dark Sims, etc.
We’ve already discussed our favorite games from the first half of 2010. Today I want you to join me in the bitter barn so that we can talk about games that have disappointed us this year. Yeah, I usually try to keep things positive, but disappointing games are a reality. It’s like a television show once told me: “You take the good. You take the bad. You take them both and there you have the facts of life.” Though in this case it would be the facts of gaming.
Last Friday, a few of you got into the old Final Fantasy VII vs. Final Fantasy VIII argument. You’ve already shared your thoughts on your favorite Final Fantasy games, so today’s Coffee Talk is all about blasting the FF games you think are overrated while defending the honor of your champion.
Earlier in the week we talked about some of our favorite videogame endings. Today let’s talk about our favorite intros! There are so many games that hook you in with brilliant opening sequences, leaving you with a feeling of, “Damn I want to play this game!” It’s an awesome thing. So many gamers point to the opening of Final Fantasy VII as one of the best ever. While I agree that it’s good (though overrated like most everything else in that game), this extremely underrated Final Fantasy III is better and needs some love. Check it out:
Apple is holding a press conference on Friday morning regarding the iPhone 4. The company has already sold millions of iPhone 4 units, but it can’t escape the negative attention it has been getting due to the phone’s reception issues. Earlier in the week Consumer Reports rescinded its iPhone 4 recommendation based off of the reception problems and Apple killed any discussion of the findings in its official forums. The issue has become so mainstream that it has been discussed in shows like Countdown with Keith Olbermann and the Late Show with David Letterman.
One of the disadvantages of being Ted (as mentioned in Coffee Talk #173) is that he doesn’t get to see many game endings. While not all games have huge payoff endings, some are so good that they make all the annoyances of a game dissolve as you’re enveloped by a wave of climactic bliss. Look at the clip of Crisis Core: Final Fantasy VII, for example. The end is emotionally charged and cleverly uses a gameplay mechanic as a storytelling device. It’s just brilliant, brilliant stuff.